Do educational computer games still
exist? I remember in the third grade I was in a classroom that had its own
computer. Once we finished with our work, we were permitted to play on the
computer under the condition that we played an educational game. Some of my
favorites were: Reader Rabbit, Super Solvers: Gizmos and Gadgets, and Where in
the World is Carmen Sandiego.
Now
that I think about, I haven’t seen an educational game since I graduated
grammar school. Even in my ninth grade
computer class, the closest thing I saw to an educational game was a bland
how-to-type program that was nowhere near as exciting as the Rollertyping software used at my grammar
school.
While
I haven’t seen any games specifically labeled as educational since my grammar
school days, I have seen numerous articles discussing video games in the classroom
ranging from Wii Sports in Gym class
to SimCity in Sociology. Perhaps
video games could be valuable in the English classroom as well. If SimCity
can be used to test problem-solving skills, maybe The Sims 3 (or 2) could be used in an exercise on characterization
or story-telling. With The Sims,
students can create a character (or a household of characters) to control their
daily life/lives. In The Sims 3,
these characters called Sims can also be customized to have specific
personality traits, likes, dislikes, and lifelong goals. This game could be
used as a tool for students to re-create characters from novels and try to
re-enact their story, or create their own original characters and create their
own story in a visual, interactive manner. This exercise would be a fun way for
students to explore characters and stories with the use of a popular game that
would keep them engaged in the topic.
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